Welcome to Drift!

Pardon our dust. We are currently working on updating our site-layout and design! We are open for Roleplay, however, so pop into the discord and say hello! Check out our Guidebook for basic information on the site and do not hesitate to ask our staff if you have any questions. We are a friendly group of people that enjoy writing together (and perhaps creating some juicy in-character drama) and we would love for you to join us!

Welcome to Drift!

Staff pictures here?? Spotlights maybe. Important Links here? Staff images on top, single row of important link buttons at bottom of this section. (Guidebook, Biographies, Information Forum)

11/08/20: A mysterious disease seems to be targeting the plant life all throughout Drift. Decay and rot is breaking down trees and small sections of forest in many different places. Meanwhile, a new pack has begun to rise within Idaith while the Assyr pride begins to falter and slowly disappear within Veyr. Winter will be upon the continent soon, but what does this disease mean for the creatures that call this place home? Mysterious sounds and small quakes seem to be happening occasionally when no witnesses are present to see their source. Could they somehow be releated to the disease or are the creatures of Drift destined to be confronted with multiple dangers when the snow begins to fall?

Season

Autumn

The skies have begun to darken with autumn rains during the day and the nighttime temperatures are starting to plummet. Mornings outside of the desert lands are greeted by frozen dew and fog, and leaves have begun to change colors and fall from the trees. Winter is quickly approaching and with it comes unknown dangers. There is strength in numbers, but what about those that have no place to call home?

Forum: Central

Sub-Forums Threads / Posts  Last Post

  1. Idaith

    (1 Viewing)

    Possibly the most protected territory throughout the continent, Idaith is surrounded by a large mountain range on three sides. The territory boasts forests and hills and lakes, as well as the southern plains and beaches. The small island to the south, however, does belong to the land of Daikr, so creatures that wander that far are warned to beware of rogues and unsavory characters.
    Claimed By: The Noctua Empire
    Leader: Cronus & Myrina Noctua
    Location of the Physical Crystal

    • Threads: 3
    • Posts: 28

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  2. Tucked against the western portion of the Idaith Mountains, Nairre is for all intents and purposes what many would call a 'rain shadow'. The majority of the land is a desert, with creatures that thrive in the heat making their homes there. The northern and eastern borders do boast a bit more plains and wetter climates, but during the summer season the majority of the territory is arid and dry.
    Claimed By: None
    Leader: None

    • Threads: 0
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    Never

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  3. Arak is possibly one of the more prosperous territories outside of Idaith on the main continent. The lands here are covered in grasses, hills, and forests, making it the ideal place for herds to call home. The northern coast does frequently see cold weather and snow during the winter seasons, and though the southern edge that borders Idaith does not frequently see rainfall, the land is still plentiful and rich throughout most of the territory.
    Unclaimable

    • Threads: 2
    • Posts: 7

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  4. Perhaps one of the smaller territories of Drift, Kry'im is also one of the most rich and sought after lands. The territory is tucked between the deserts of Nairre and the southern gulf, with a wide river protecting it from the north and the unclaimable lands of Tai'ako. A large lake fills the center of the territory, providing food and nourishment to both the creatures and the land, and the sparse forests throughout the rest of the territory protect from the sun and weather during storms and the rare snowfalls that the area sees in the winter.
    Claimed By: None
    Leader: None

    • Threads: 0
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  5. Similarly to Arak, Tai'ako is a plentiful and unclaimable land. This area is covered in forests and hills, as well as grassy plains and a few swamps near the edge of the river that borders Kry'im. This land provides a wide passage to the East, though the hills at the southeastern border do lead to the claimable territories of Veyr and Alar, so wanderers are warned to be wary of faction borders!
    Unclaimable

    • Threads: 2
    • Posts: 2

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  6. Far on the opposite end of the sourthern gulf lies the solitary island of Vaess. Thanks to the protected nature of the gulf there are rarely high waves or storms in the waters, but the length of the swim alone could kill many creatures, not to mention the dangers that lie within the gulf as well. The island itself, however, is plentiful and boasts forests, plains, and beaches that are protected by the gulf that surrounds it.
    Claimed By: None
    Leader: None
    Location of the Kinetic Crystal

    • Threads: 1
    • Posts: 5

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