Forum: East

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  1. Alar

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    This narrow stretch of land boarders the eastern coast of the Southern Gulf of Drift. It shares the river border with the lands of Kry'im, as well as the edge of the unclaimable territory of Tai'ako. The lands are warm throughout the year and covered mostly in rich plains and trees here and there. The southernmost tip, however, does begin to see more desert like qualities, and the island off the southern coast sports a surprisingly beautiful reef.
    Claimed By: None
    Leader: None

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  2. Tucked within the center of the Eastern Territories, Veyr is home to both plains and deserts and borders the watering hole that separates the three territories of the eastern coast. The northern and western borders host hills and lush plains, though as one moves further southeast the lands being to dry out and become more and more barren.
    Claimed By: Assyr
    Leader: Vox

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  3. Located at the southernmost tip of the Eastern Peninsula, Zokor is a combination of a swamp and a desert. The lands are more prosperous during the rainy and winter seasons, and are almost completely dry and desert like during the summer months. Their main saving grace is not only the coast, but also the river that runs north along the border of Raeth, providing the lands it touches with nourishment as well as food and drinkable water.
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  4. South of the Eastern Watering Hole lies the land of Raeth, an almost peninsula shaped stretch of land that boasts plains and desert, as well as sandy beaches along the eastern coast. The lands that border the river near Zokor are typically plentiful and rich, though the peninsula itself and the small island that borders Kair are barren and rarely see more than dry grasses, cracked earth, and sand.
    Claimed By: None
    Leader: None

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  5. The southern borders of the land are covered in hills and forests, providing ideal security and food for herds and small creatures. The northern border of the territory sees snow in the winter months, and on very rare occasions the islands that it shares with Treakr may partially freeze and provide a somewhat safe passage to the north. This passage, however, can be dangerous as well, for during the melt the ice and snow connecting the islands breaks away and those who fall beneath them to the waters do not typically find themselves back on dry land ever again.
    Unclaimable

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  6. Not much is known about the lands of Treakr, except for the legends and myths told to the young of Drift. The land is full of trees and mountains, and during the winter months can be nearly completely frozen over. It is told that deadly and fierce monsters call this place home, and it is not uncommon for wanderers that travel here to never find their way home.
    Unclaimable
    Location of the Psychic Crystal

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